So I have now played Neverwinter for a month. I previously played a very long time ago and was just turned off by the Lootboxes. Nowadays, it's so much more prevalent that I guess I am numb to them (plus they now have odds shown). But as I play I just really have to scratch my head at HOW they implemented them.
At the end of my month I have about 1000 Lootboxes that have dropped and I am carrying around. 1000!
The cost of each key is $1.25 I think...
That just seems silly. Why not either make the drops much more rare, (maybe 20 boxes instead of 1000) or the cost of keys much lower (say $0.10 instead of $1.25)?
Overall, I am still having a blast in this game. It's the most MMORPG fun I have had in quite awhile (despite not really having anything to do with D&D except the setting). But I really scratch my head at the monetization. Even the VIP SUB seems poorly designed. You get 1 lockbox key a day and a small bag that usually contains an item worth a few copper pieces.
They just launched a Battlepass... and want $25 for it. the rewards seem targeted to a very, very small slice of the population with most reviewers saying to just skip it.
I think the game holds up surprisingly well given it's launch date, but the monetization just seems odd...
Anyone else playing?
At the end of my month I have about 1000 Lootboxes that have dropped and I am carrying around. 1000!
The cost of each key is $1.25 I think...
That just seems silly. Why not either make the drops much more rare, (maybe 20 boxes instead of 1000) or the cost of keys much lower (say $0.10 instead of $1.25)?
Overall, I am still having a blast in this game. It's the most MMORPG fun I have had in quite awhile (despite not really having anything to do with D&D except the setting). But I really scratch my head at the monetization. Even the VIP SUB seems poorly designed. You get 1 lockbox key a day and a small bag that usually contains an item worth a few copper pieces.
They just launched a Battlepass... and want $25 for it. the rewards seem targeted to a very, very small slice of the population with most reviewers saying to just skip it.
I think the game holds up surprisingly well given it's launch date, but the monetization just seems odd...
Anyone else playing?