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Lets talk Lootboxes

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So I have now played Neverwinter for a month.  I previously played a very long time ago and was just turned off by the Lootboxes.  Nowadays, it's so much more prevalent that I guess I am numb to them (plus they now have odds shown).  But as I play I just really have to scratch my head at HOW they implemented them.


At the end of my month I have about 1000 Lootboxes that have dropped and I am carrying around.  1000!
The cost of each key is $1.25 I think...

That just seems silly.   Why not either make the drops much more rare, (maybe 20 boxes instead of 1000) or the cost of keys much lower (say $0.10 instead of $1.25)?

Overall, I am still having a blast in this game.  It's the most MMORPG fun I have had in quite awhile (despite not really having anything to do with D&D except the setting).  But I really scratch my head at the monetization.  Even the VIP SUB seems poorly designed.  You get 1 lockbox key a day and a small bag that usually contains an item worth a few copper pieces.

They just launched a Battlepass... and want $25 for it.  the rewards seem targeted to a very, very small slice of the population with most reviewers saying to just skip it.

I think the game holds up surprisingly well given it's launch date, but the monetization just seems odd...

Anyone else playing?


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