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Another Doozy from Cryptic - This could be the best yet.

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This from Cryptic
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"Keys are currently acquired by purchasing them from the Zen Market, completing certain campaign tasks, or obtaining them from certain non-player characters. Each key can be used to open and claim the rewards from one chest.

In the Sea of Moving Ice update releasing on the live server on November 8th, there will be a change happening to how these keys work.

There is currently a bug on the live server whereby a player may view the rewards without using a key. This bug has been fixed. When this fix gets to the live server, opening a chest will consume the key, give the player the rewards, and display those rewards to the player. To ensure that keys are not accidentally used, the user interface in game will alert you to which key would be consumed and ask for confirmation before continuing.

Since this bug has been live for a long time and we believe that some players may have come to rely on this bug, we are providing advance notice of the change."
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The full post and eruption is here:
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223956/dungeon-key-changes/p1

Apparently the long standing feature of being able to see what's in chests before accepting or declining, (and this feature even has it's own pop up window to allow this decision), is not an intended feature at all.

It is in fact a bug!  - A bug that has been in the game for years.  Operating sneakily in broad daylight, yet under Cryptic's radar - apparently.

So players who have obtained keys will now have to open these chests 'blind' as it where, trusting to the Cryptic God of rng to receive an item that is not only useful for their class, but also not something they already have.

This is awesome in it's sheer ridiculousness. A long standing, scripted feature, was actually a bug the whole time.

Yeah.........

Right.........

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