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how do you go about tracking dragons killed after 50 ?

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i'm trying to get the achievement on PS4 and going nuts because there is no tracking achievement in the achievement's in your journal after 50 kills and i have no clue how many i've killed can anyone explain this ?.

Another Doozy from Cryptic - This could be the best yet.

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This from Cryptic
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"Keys are currently acquired by purchasing them from the Zen Market, completing certain campaign tasks, or obtaining them from certain non-player characters. Each key can be used to open and claim the rewards from one chest.

In the Sea of Moving Ice update releasing on the live server on November 8th, there will be a change happening to how these keys work.

There is currently a bug on the live server whereby a player may view the rewards without using a key. This bug has been fixed. When this fix gets to the live server, opening a chest will consume the key, give the player the rewards, and display those rewards to the player. To ensure that keys are not accidentally used, the user interface in game will alert you to which key would be consumed and ask for confirmation before continuing.

Since this bug has been live for a long time and we believe that some players may have come to rely on this bug, we are providing advance notice of the change."
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The full post and eruption is here:
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223956/dungeon-key-changes/p1

Apparently the long standing feature of being able to see what's in chests before accepting or declining, (and this feature even has it's own pop up window to allow this decision), is not an intended feature at all.

It is in fact a bug!  - A bug that has been in the game for years.  Operating sneakily in broad daylight, yet under Cryptic's radar - apparently.

So players who have obtained keys will now have to open these chests 'blind' as it where, trusting to the Cryptic God of rng to receive an item that is not only useful for their class, but also not something they already have.

This is awesome in it's sheer ridiculousness. A long standing, scripted feature, was actually a bug the whole time.

Yeah.........

Right.........

How is Neverwinter? I have played easily 50+ MMORPG's in my time but had always stayed away from NW.

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So I thought I drop by here and say hello to you guys and girls and others. My name is Kane and I been playing MMORPG's for well over 15+ Years. Oddly enough I would say NW might be near the top 10? maybe 15 mmorpg's population wise from an educated guess of popularity I hear around the Internet. 

But oddly enough I have never touched the game. I don't even know much about it.

So I thought I drop by and ask some questions. Overall I just want to know what you guys and girls think about Netherwinter? I don't just want to hear negatives I like to hear positives too. So for each Negative you must also make a positive observation. 

Is it Pay 2 Win?

Is the Subscription all you really need? (monthly sub I assume?)

How long does it take normally to max out?

Is there a decent amount of end game content?

Is there interesting mechanics and grinds? Like one my Fav was EQ2 collections going around collecting sparkles :)


Just love to hear from you guys and girls and others.

Thanks and have a wonderful day!

Returning Player looking for active guild

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Hello all.
I am attempting to return to Neverwinter however, I just recently discovered that my previous guild has disbanded.
I'm looking for an active guild to take me in. I'd perfer a casual/semi-hardcore group to join up with. I have a max lvl Paladin and I'm currently working to level up a Hunter-Ranger (which is currently 31)
I'm not terribly unfamiliar with the systems at play within neverwinter so I won't need much coaching or the such. I stopped playing before The Underdark stuff was release, I do have a bit of catching up in-regards to that.

If anyone would like drop me an IGN or message below!

Thanks in advance!

Player created content

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i was actually a fan of the player created content when the game released...

how did it fair over the seasons?
did the tooling improve?

Uninstalled right away

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The garbage company went from spamming personal loot admin messages in the chat to right up in your face.

This tells me right away to not ever come back to the true turd this...."D&D" game this game has back.

Neverwinter : Reroll

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So I've been playing Cryptic's Neverwinter, and got to say it's probably the most underrated game for the free pay play realm.
I was really surprised at how many people are playing this game.

One of my fears was the zen market. Was I going to have to battle "pay to win", the short answer is no. You can short cut with the zen market but most everything can be obtained with persistent grinding, even Zen through the astral diamond exchange. A lot of the top tier armor and weapons can be grinded out through getting tokens and in game currencies. The zen market really doesn't impact the game at all if one is going strictly free to play. That is a positive and allows me to feel a bit more confident in spending money on character items.

Another concern was respeccing. I had a free respec from a few years back and used it this year on my 8 year old Control wizard. This wizard has been apart of my Neverwinter joinery when the game first came out. Oddly he was never capped to 70 because I don't even know, such a long time ago.  What was nice, unlike my original Champions character which was deleted, the "High Elf Prince" remained (don't spam me in game or you will get ignored). I respeceed and was like crap, I messed up lol, so they have a new thing or new to me thing that allows you have 1 additional character spec, so now you can choose both paths on one toon. This is really cool and it allows players a chance to either fix a bad spec or play the other roll.  I forget the order, but I think I did the other spec first and was like, "I messed up", popped the respec and was able to redo both specs, happy face.



Another cool thing and I think it is a fair thing, you can buy one respec token per character using another form currency I got from completing campaigns. There is a cool features that after you complete a map area, I got to claim additional rewards that allowed me to purchase a respec token from npc located in the left door of the castle in Protectors Enclave.

There is so much to write but trying to keep it short... Mounts are abundant and can be bought on the auction house, much like Champion's Online, Cryptic throws the kitchen sink in when it comes to character looks, mounts and companions. They've add so much "stuff" into Neverwinter it really is amazing.

Leveling, woah was it fast. I may have gotten a break being on a double xp weekend but I rolled a Warlock and it took 3 days to get to 70 using the standard quest campaigns and also spamming dailies.  The main leveler was the illusionists Gambit, that seems to level the fastest and gave a decent amount of rough astral diamonds.


Warlock with hi warlock companion.

Like I said there is to much to list, the improvements of this game are ten fold, and I have dubbed it the "the most underrated mmo of our time" .  For what it does, it does well. It's free to play model is great, it is on par in being one of the best f2p models out there. Never felt content locked  or gear deprived. For me, I like the smaller skill set, it really makes me think more about what powers I'm  going to use, making sure the powers chosen have good synergy and making the most of the rotation.

The last thing, I've read " pew pew the arch install is crap pew pew kaw kaw" // I've been using it for the last year, it works fine. Unlike Glyph which antivirus pops up as a virus, Arch is clean and  isn't impacting at all on system resources. It's simply straight to the point interface that allows me to login into Champions, STO, and Neverwinter with one login screen.

Like I said previously there is a batch of new systems that I've just don't got the will power to cover, my final score is 8/10 . One of those games that flies under the radar but has a ton of great content and story, o man the stories... another day :) .. 


Cryptic slows combat to a crawl

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Yesterday's patch increased mob health by 50% while reducing mob damage by 25%.  Now all classes play too much like a pre-module 6 guardian fighter.  Combat is too slow, and that makes it boring.

This game Neverwinter looks good enough...

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This game is mostly stated as worse graphics then most MMO's but i find them looking good enough on maxed out settings...






PC or PS4?

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Sould i play this on PC or PS4?

Cons and pros i can think of are
PS4:
+ Couch play
+ Thropies
+ No strange windows crashes
+ Have PS4 Headset 
+ All PS4 players over the world together 
- A tiny bid worse Graphics
- Does not seem to run as fluid as PC


PC:
+ Can play at difrent locations on laptop
+ Tiny bid Better Graphics
+ Mouse + Keyboard
+ Not locked down in menus
- No Trophies like on the PS4
- Cant use my PS4 Headset

I don't know what to chouse help me out please! 
I like the game a lot...

Neverwinter is going to be fundamentally changed this year!

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In short, it is apparently a move from 4th edition to 5th edition Dungeons & Dragons. Developers have stated that the next module will introduce the biggest expansion ever along with the increase of level cap. They have changed classes in the past but now they are doing much more fundamental changes than ever before. They are even renaming all of the classes. For example, Great Weapon Fighter will become Barbarian.

There is a lot to cover but one of the changes is that they want to bring back healers. Since the launch of the game, in endgame dungeons one second you are at full health and the next second you are dead. Developers want to do something about that and make healing great again. :smiley:

Here is a list of some changes. The actual list of changes is going to be huge.

* Level Cap to 80
* All classes renamed and completely reworked.
* Paragon classes reworked.
* New class powers. Old class powers distributed differently between paragon classes.
* Feat system and companion system considerably reworked.
* Recovery, Lifesteal and Regeneration removed
* Accuracy and some other stats introduced
* Offensive vs Defensive roll system introduced
* Four new zones (Halaster's Undermountain)
* Rank 15 for enchantments and runestones.

MOD 16 The End of Neverwinter. Lead Desinger failed..

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Today MOD 16 goes live and since like 2 weeks almost my whole guild , all veteran players left the game.

So today after patching the 1st thing i will have to do is to find a new guild if there are any good ones left after this game breaking combat mechanics disaster went live.

I think the Developers and the Lead Designers drove this game into a wall ......

Another try at Neverwinter

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I got a very good deal on a pack ages ago but didn't play for long, I got to level 30 or something. It's meant though I've got a ton of astral diamonds sitting around and I thought I'd give it another go.

I've noticed there's no community feel at all (probably because of the megaserver) and although the game seems quite well suited to solo play I like group content. What's a good way to find a guild? The chat is mostly looking for groups mixed with gold seller spam.

(I've started a new character, a paladin)

FPS problems and lag?

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Hallo guys this is my 1st thread so be easy with me :P

I got a question of Neverwinter of why the fps are so low even with a good pc..

I got i5 cpu ,my gpu is Radeon HD 6970 2gigs 8 gigs ram ddr3 kingston hyper..

when i am in solo dungeon alone i have liek 35-60 fps eya i knwo thats the range depend of effects inside hehe

At protectors enclane i usually have 12-20 fps

At dungeons heeh thats random..if not many effects i can run easy with 30-40 fps but else i have liek 10-18.

Anyone had this problem adn solvedit?

i paly with max settings.. shadow low ambient occlusion off and post prossesing off...

AD grinding, quitting NW

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I have played NW almost 3 years now. Recent updates are horrible. I have only one main char, CW. Game itself is very good ! But after recent updates for casual players is fail. All you can do is only grind AD:s. And success chance with upgrading gear is only 2-5 %. I am sad to to quit this awesome game. I hope all the best for NW. Maybe i make comeback someday :)

Neverwinter - New Class Revealed!

Lets talk Lootboxes

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So I have now played Neverwinter for a month.  I previously played a very long time ago and was just turned off by the Lootboxes.  Nowadays, it's so much more prevalent that I guess I am numb to them (plus they now have odds shown).  But as I play I just really have to scratch my head at HOW they implemented them.


At the end of my month I have about 1000 Lootboxes that have dropped and I am carrying around.  1000!
The cost of each key is $1.25 I think...

That just seems silly.   Why not either make the drops much more rare, (maybe 20 boxes instead of 1000) or the cost of keys much lower (say $0.10 instead of $1.25)?

Overall, I am still having a blast in this game.  It's the most MMORPG fun I have had in quite awhile (despite not really having anything to do with D&D except the setting).  But I really scratch my head at the monetization.  Even the VIP SUB seems poorly designed.  You get 1 lockbox key a day and a small bag that usually contains an item worth a few copper pieces.

They just launched a Battlepass... and want $25 for it.  the rewards seem targeted to a very, very small slice of the population with most reviewers saying to just skip it.

I think the game holds up surprisingly well given it's launch date, but the monetization just seems odd...

Anyone else playing?

Possibly .. derpidoo

What I've Seen .. (done)

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What I've Seen So Far


Game is pretty active. I would go as far to say that Neverwinters is feels as populated as ESO and GW2 which is shocking and not shocking at the same time. As posted earlier about steam chart (gringe) on Steam atleast there 1000 concurrent players which imho is great imho. Combine that witht he other games on Arc, Gearbox is doing pretty well for themselves



Combat :

Plays exactly how I remember it. No re-imagining of the core aspect of controls or skills. Skill have gone through a buffs and nerfs to fit in to the new leveling mechanics. What I like about how they made the game console friendly, is probably the smartest design choices that are completely transparent to the base game.

Example would be leveling is now done through quest completion. Instead of incremental percentages for every player in the game, it is a simple check  on whether a player has done the quest. Why is this important, simply put it saves so much data on a server. Instead of constantly updating a players progress in a percentage, it's a simple flag in the database or a boolean that is saying quest check 0 or 1 if 1 ==  level is 3. These kind of improvements make playing the game a lot easier and less burdening. Sometimes that xp bar can be a players worst enemy. Knowing when you will level allows a player to sit back and enjoy the content.



Enhancements and gear progression :


This is the biggest change in the game. A change I didn't fully comprehend because of inventory A.D.D. meltdown. When I logged in, all of my enchantments where gone and placed in the mail. I had some pretty high levels like 17ish probably worth a few million astral diamonds back when they could be slotted. I ended up getting so frustrasted I just trashed them because they didn't work in the gear. I also didn't realize there's a quest that gives out a second 42 slot bag, double rip.

DO NOT TRASH YOUR ENHANCEMENTS ! You can trade them in at the antiques vendor. So for me, I'm having to start at square one level 1 enhancements. The nice change though is they only go up to Rank 7 (I think). Also a nice change is fail stacking. Yes you read the correctly you can fail stack, in a much smarter way then any game I've seen.

The enchanement, needs 3 orbs of something , i'm not completely in-tuned with the verbage yet... anyway, a anti-failure item protects each major part of the enhancement.  Then after so many failures the player will reach a 100% enhancement mark. Some items it is 3 times, other items 150 times. So the success rate is 1% with 1 mote(I remembered that hehe) and motes scale from 1-20%. So banging 5 20% motes gets to 100% or failstack with 1% mote and safe gaurd the 3 orbs needed which are 100k a.d. each 150 times to can to 100%. Reguardless on what aveneue taken, there's always light at the end of the tuneel, unlike BDO.

If luck is on your side, you could possibly only need 3 orbs of orbing to failstack all eight main enhancement slots. KEep in mind though you will also need 150 x 8 x price anti-failstack things.


economy :

The in-game economy seems to have transitioned quite a bit. My last time playing items were so out oif reach in the auction-house it was one of the biggest reason I stopped playing. Now the auction-house is filled with accessible items for all levels and prices ranges. I beleive this is do to the rough astral diamond revamp.

Rough astral diamonds seems to be the gatekeeper of runaway prices. Player can only refine 100k rough diamonds a day. I don't think that changed from previous iterations. What has changed is getting rough diamonsds. It is so much easier now with the quests and random queues. Random Queues  first tof the day can ranged from 12k to 50k rough diamonds and some core quests will give players 5k rough diamonds. The Elemental quest line which is around 100 -ish quest paid out 500k rough diamonds (est.) total.

This ease of rough diamonds has definitely reflected in the auction-house. With around 50k astral dianomds a player at lvl 20 can easily get up to 25k item score.

Item score drives the ecomony basically. To really get to end games S tier, it won't be a peice of cake. There's so much to level in enhancements, pets, companions. With ease always comes some vertical accesss and that shouldn't be an negative imho. It will be a grind , but Cryptic made is some what tangible with the rough diamond aquistition revamp. RIght now with a few weeks in I have spent well over 1 million astral diamnds and my gear score is 36k. I started out at 15k gear score lol.



Final thoughts :

There's a lot of content. There's a variety of items ranging from gear, enhancements, pets and mounts. There's a decent sized player base, not a land rush but enough to make the world feel filled. There's dynamic events, adventure quests, campaign questing, Dragonslayer system, the dungeon augmentation system that allows for difficulty increases in some dungeons including the dragonslayer dungeons. The community is just amazing. Very dedicated to game and sometimes a little elitest when doing the advanced dungeons but that is nothing new in mmos lol.

As a rotational gamer, this fits how I play mmos now. I'm also looking forward to the next module.  I could really write a book about this game, there is just to much to cover :) .


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